[Gameplay] Several HQs

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[Gameplay] Several HQs

Post  Al_Capone on Fri 18 Jul 2014 - 16:37

[Gameplay] Several HQs

Hello everyone! We will slightly change the system headquarters to make them more interesting during the summer!
Then in a few months, they will be replaced by a system of buildings, deeper and strategic Cool

Here is the list of changes:

  1. Defense max increased from 1 200 to 2 000 Henchmen
  2. Multiplication of income and points increased from x5 to x10
  3. interval between two poses HQ from 7 to 5 days.
  4. Placing an HQ no longer destroys the former HQs of the gang .
  5. Merging two gangs does not destroy the gang HQs


As you can see, gangs can now have several HQ ! This will allow to make more important in the game , and increase the fun potential of HQ destruction raids8)


FAQ

It happens when? From tonight. All features are available without update, except the installation of more than 1,200 men in defense (in about 7 days)

Fat event? Yes to inaugurate this new system this weekend there will be a fat event Cool


Last edited by Nicorr on Fri 18 Jul 2014 - 17:30; edited 3 times in total

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Re: [Gameplay] Several HQs

Post  ScrobDobbins on Fri 18 Jul 2014 - 17:28

Nicorr wrote:Remove the transfer of income during the destruction of headquarters


Is this referring to how it used to transfer 1/5th of the value of an enemy HQ to your own when you destroyed their HQ?

If so, will the bonus given by the Wrecker Badge go away as well? Right now, my badge says I get an additional 10% of their value transferred to my HQ.

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Re: [Gameplay] Several HQs

Post  Al_Capone on Fri 18 Jul 2014 - 17:30

Yes, it's that system we are talking about. We might add something else though

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Re: [Gameplay] Several HQs

Post  RexButtercup on Fri 18 Jul 2014 - 19:42

So right now, if I hit "make HQ" it is going to generate a second HQ?

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Re: [Gameplay] Several HQs

Post  DevilsNipple on Fri 18 Jul 2014 - 21:09

Apparently so. I'm gonna try in shortly. EDIT: actually it says it's happening by tonight so il wait for a reply actually Wink

There is a limit on hq's though right?
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Re: [Gameplay] Several HQs

Post  Mosley on Fri 18 Jul 2014 - 22:55

Yes that's right. I've done it already

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Re: [Gameplay] Several HQs

Post  DevilsNipple on Fri 18 Jul 2014 - 23:32

ahh cool, il be making another now then Wink
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Re: [Gameplay] Several HQs

Post  RexButtercup on Fri 18 Jul 2014 - 23:53

Yeah! I just put my second HQ up and I'm loving it. Very excited that this is an introduction to a deeper building system!

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Re: [Gameplay] Several HQs

Post  ScrobDobbins on Sat 19 Jul 2014 - 0:37

SCIOTS wrote:Yeah! I just put my second HQ up and I'm loving it. Very excited that this is an introduction to a deeper building system!

Oooh I think you got your 2nd one in just in time. All this weekend at 6AM, 12PM, 6PM and 12AM (in the GMT+1 time zone) you are able to build another HQ. So if you don't miss any of the reset times you can end up with 7HQs by the end of the weekend.

Judging by the timestamp on your post, you made it in just before the reset. So you should be able to go ahead and build a 3rd HQ now.

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Re: [Gameplay] Several HQs

Post  RexButtercup on Sat 19 Jul 2014 - 2:08

So you can place it anywhere in that 6 hour period? That's awesome. I did indeed just place HQ3, and am probably going to take a nap to make sure I get HQ4 tonight. It sets back my capping for a bit, since I plan to totally reinforce, but I'm not going to turn down a nice neighborhood of HQs!

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Re: [Gameplay] Several HQs

Post  Quadcore on Sun 27 Jul 2014 - 18:15

hey why I can't get past HQ defense men over 1.2k? I thought it will be capped at 2k

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Re: [Gameplay] Several HQs

Post  DevilsNipple on Sun 27 Jul 2014 - 18:23

dont think its been added yet

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Re: [Gameplay] Several HQs

Post  Devastator on Sun 27 Jul 2014 - 22:07

Nicorr wrote: [Gameplay] Several HQs

Hello everyone! We will slightly change the system headquarters to make them more interesting during the summer!
Then in a few months, they will be replaced by a system of buildings, deeper and strategic Cool

Here is the list of changes:

  1. Defense max increased from 1 200 to 2 000 Henchmen
  2. Multiplication of income and points increased from x5 to x10
  3. interval between two poses HQ from 7 to 5 days.
  4. Placing an HQ no longer destroys the former HQs of the gang .
  5. Merging two gangs does not destroy the gang HQs


As you can see, gangs can now have several HQ ! This will allow to make more important in the game , and increase the fun potential of HQ destruction raids8)


FAQ

It happens when? From tonight. All features are available without update, except the installation of more than 1,200 men in defense (in about 7 days)

Fat event? Yes to inaugurate this new system this weekend there will be a fat event Cool

By the way, the max. defense is still 1200 men. And not 2000. It hasn't changed.

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Re: [Gameplay] Several HQs

Post  DevilsNipple on Sun 27 Jul 2014 - 23:18

That's what I was saying. I don't think the update for 2000 men is on the game yet is all.

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Re: [Gameplay] Several HQs

Post  JJHunter on Wed 10 Sep 2014 - 20:21

This once great idea is now being exploited a lot and kinda ruining the game play. Are you guys looking to prevent this at all?
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Re: [Gameplay] Several HQs

Post  DevilsNipple on Wed 10 Sep 2014 - 22:12

You may need to explain why for anyone to understand what you mean.

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Re: [Gameplay] Several HQs

Post  JJHunter on Wed 10 Sep 2014 - 22:38

I would rather not.... Incase people who haven't already start.
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Re: [Gameplay] Several HQs

Post  DevilsNipple on Wed 10 Sep 2014 - 22:52

Just saying that makes me know what you mean. I thought you just meant in general.

I haven't had any of it happen around me or my gang. Herd in social about it though.

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